Posts

Prop Character

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This project had two different parts: In the first part I was to make a character gesture drawing and references on sketch paper. For the second part, I used the the reference sketches of my ghost character on Maya and modeled and rigged the 3D ghost u see below.

Walking Legs

In this assignment, I created a simple walk cycle with a provided rigged character of a ball with legs. This assignment demonstrated how to analyze the phases of a walk cycle and attribute the phases onto a character.

Dynamic Poses

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For this assignment, I took some f the provided rigged characters and positioned them into different strong and exaggerated poses. Ballet Leap Reaching and Falling Tripping

Bouncing Ball

With this assignment, I take a sphere in Maya to create an animation of a bouncing ball. I included a wall as an object of interference for the ball. This project helped me to demonstrate how to incorporate gravity and bounce into an animation.

Character Interacting with Object

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For the first part of this assignment, I modeled and textured a mage staff on the Maya software. Then I animated the buckid character interacting with the staff as if it were a magical and magnificent new found object.

Primitive Shapes Project

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With the simples shapes I learned to manipulate and put together, I made a scene that may seem to have come out from a sci-fi cartoon of sorts. It was fun playing with Maya, coming up with different objects and shapes. I remember starting with a sphere, then I added a box. In my head I thought that it looked like it could be the beginning of a space suit. Thus, I continued adding primitive shapes until I had space men... a space-bod... and a bunch of stars and planets.