In this assignment, I created a simple walk cycle with a provided rigged character of a ball with legs. This assignment demonstrated how to analyze the phases of a walk cycle and attribute the phases onto a character.
For this assignment, I took some f the provided rigged characters and positioned them into different strong and exaggerated poses. Ballet Leap Reaching and Falling Tripping
For the first part of this assignment, I modeled and textured a mage staff on the Maya software. Then I animated the buckid character interacting with the staff as if it were a magical and magnificent new found object.
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