This project had two different parts: In the first part I was to make a character gesture drawing and references on sketch paper. For the second part, I used the the reference sketches of my ghost character on Maya and modeled and rigged the 3D ghost u see below.
In this assignment, I created a simple walk cycle with a provided rigged character of a ball with legs. This assignment demonstrated how to analyze the phases of a walk cycle and attribute the phases onto a character.
For this assignment, I took some f the provided rigged characters and positioned them into different strong and exaggerated poses. Ballet Leap Reaching and Falling Tripping
With this assignment, I take a sphere in Maya to create an animation of a bouncing ball. I included a wall as an object of interference for the ball. This project helped me to demonstrate how to incorporate gravity and bounce into an animation.
For the first part of this assignment, I modeled and textured a mage staff on the Maya software. Then I animated the buckid character interacting with the staff as if it were a magical and magnificent new found object.